Developer Builds Microkernel OS with Cycle-Accurate Hardware Emulator in Pure Go
A software developer has spent 10 years building Symphony, a passion project combining a microkernel operating system, a universal virtual machine, and a topological hardware emulator. The project was motivated by frustration with traditional monolithic emulator designs, which the developer described as fast but opaque. Symphony is written entirely in pure Go with no CGo dependencies, using Go interfaces to simulate hardware components in a modular, inspectable way. The system allows users to SSH into a running virtual machine and inspect CPU registers in real time. A WebAssembly demo is publicly available, running the Commodore 64 game Mayhem in Monsterland, and the full source code has been released on GitHub.
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