Developer Builds Input and Validation Layer for Poker Analysis Research Tool
A developer working on 'repeated-poker-analysis', an open-source research toolkit that models poker as a commitment problem, has shared progress on the project's input and validation layer. Rather than advancing the core algorithm as originally planned, the focus shifted to building a robust JSON-based input system that reads, validates, and converts scenario descriptions into abstract game objects. The update introduces several scenario modes — ranging from a single hand bucket to equity matrices and a basic river betting tree — allowing richer hand and action structures to be described without real card evaluation. A key motivation was ensuring malformed inputs, such as probabilities that don't sum to one or missing matrix cells, are rejected loudly rather than silently producing misleading results. The changes are currently on a feature branch and may evolve further before being merged into the main codebase.
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