Developer builds browser strategy game where uncertainty is visible, not random
A solo developer created MYCELIUM, a browser-based strategy game designed to make risky decisions feel informed rather than arbitrary. The game uses a deterministic seed system so that unknown frontier cells still carry predictable forecasts based on pre-set biome data. Before any attack, players can see final probabilities and the influence of up to eight neighboring cells, making territory shape directly relevant to outcomes. Enemy actions are announced a turn in advance, giving players time to reinforce, counter, or eliminate the threat spatially. Built with Next.js, React 19, TypeScript, and PixiJS, the game runs entirely in the browser with no account or backend required, and supports optional peer-to-peer multiplayer.
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