Developer builds autonomous space economy simulator in Rust and Bevy with AI assistance
A developer has released an open-source space economy simulation built using Rust and the Bevy game engine, created largely through pair-programming with Anthropic's Claude AI. The simulator features around 485 autonomous ships, each driven by a Goal-Oriented Action Planning (GOAP) AI that independently handles trading, contracts, refueling, and crew management. Markets, factions, and populations respond dynamically to in-game conditions, with stations able to collapse and be abandoned if economically unviable. The project was initially prototyped in Elixir but was rewritten in Rust after performance issues on Windows, and currently runs at roughly 10–20 milliseconds per tick. The creator describes it as a sandbox rather than a finished game, and has made it available for anyone to fork and build upon.
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