Developer builds AI agent to diagnose broken RimWorld mod conflicts automatically

A RimWorld player running 232 mods built an AI agent to diagnose mod conflicts after spending most of June manually troubleshooting load-order issues. The agent reads a player's ModsConfig.xml and Player.log, then cross-references mod author declarations, RimSort community rules, and personal notes to identify problems. To test it, the developer re-enabled nine previously disabled mods, launched the game, and fed the resulting 300 KB log file to the agent. The agent correctly identified all nine problematic mods, linked each to specific log evidence, flagged nine load-order violations, and generated a proposed fixed configuration file without altering the original. The entire diagnostic run took 10 tool calls and cost $0.36, with the agent transparently flagging one misattributed source rather than silently guessing.
This is an AI-generated summary. ShortSingh links to the original source for the complete article.



Discussion (0)
Log in to join the discussion and vote.
Log in