Developer Asks Whether GLSL Is Required for OpenGL Gravity Simulator in C++
A developer named Turbo is planning to build a gravity simulator application using OpenGL and C++. They are seeking guidance on whether learning GLSL, the OpenGL shading language, is necessary for their project. The question centers on whether all programming for the app can be handled entirely in C++ without writing shader code. This is a common learning query among beginners entering graphics programming with OpenGL.
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