Dev Fixes Three.js Game Bug That Triggered False Game Over on Minimal Jump
A browser game called Solstice Leap contained a bug where briefly tapping and releasing the jump control caused an immediate game over, even though the player never left their platform. The flaw stemmed from a binary landing check that only recognised two outcomes — landing on the next platform or falling — ignoring a valid third state where the player remained on the starting platform. Developer identified the issue through a simple, repeatable input sequence requiring no exotic conditions. The fix involved recording both the origin and target platforms in the jump's landing object, then checking each in sequence before declaring a game over. A shared helper function ensures consistent geometry and safe-radius calculations are applied to both checks, preventing any unintended leniency in the fallback logic.
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