Dev builds undo feature for puzzle game, forced to refactor entire state system
A developer working on a grid-based puzzle game called Traceroute hit a significant architectural problem mid-week while implementing an undo feature. Because all previous game rules edited the path state directly in memory, there was no way to retrieve an earlier version of the path — a requirement undo depends on. Fixing the issue meant rewriting five already-completed rules to produce new copies of game state rather than mutating existing ones. The refactor also exposed a latent bug involving stray empty data entries left behind after certain clicks. Beyond the undo work, the developer fixed an animation glitch on rejected moves and ended the week beginning work on level-completion logic.
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