Dev builds self-reviewing AI puzzle pipeline after four permission failures
A solo developer working on a puzzle game called Traceroute has successfully deployed an automated pipeline that generates, reviews, and submits new puzzles for human approval without manual intervention. The system took months to realize, with the first live run failing four consecutive times due to issues ranging from truncated AI output and infinite retry loops to missing repository write permissions and an overlooked repository setting. Once all blockers were resolved, the pipeline autonomously opened a pull request summarizing which puzzle candidates passed or failed review. Separately, the developer also tracked down a scoring bug where a never-completed level was incorrectly receiving a perfect score, caused by a delayed board-check querying the currently loaded level rather than the originally played one. The save system had been silently suppressing the erroneous results, making the bug difficult to reproduce until records were manually cleared.
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