Dev Builds Gridzo, a Shared Competitive Gaming Platform Using Unity, Next.js and DynamoDB
An indie developer created Gridzo, a cloud-native platform designed to provide shared competitive infrastructure — including authentication, leaderboards, player profiles, and match history — for multiple games. The project was submitted as part of the H0 Hackathon and was motivated by the repetitive backend work required for each new competitive title. The platform's frontend runs on Next.js via Vercel, while game assets are hosted on Amazon S3 and served through CloudFront, with Firebase handling authentication and DynamoDB storing persistent data. The first game on the platform, Sky City Rush – Competitive, is a Unity WebGL racing game that communicates race results to the web backend through a JavaScript bridge. The architecture is designed so that future games can plug into the same competitive ecosystem without rebuilding backend systems from scratch.
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