Dev and Artist Couple Document Handcrafted 2D Witch Folklore Game From Scratch
A full-stack web developer and his artist wife have announced plans to build a hand-drawn 2D point-and-click game set around witch folklore in 1600s America. The short-form game, targeting roughly 15–20 minutes of gameplay, will follow a character named Anne and feature multiple endings tied to an unfolding mystery. The developer, who has around five to six years of professional experience, is using GameMaker Studio and plans to document the entire creative and technical process publicly. All artwork will be entirely hand-drawn by his wife, with no AI-generated visuals, while code assistance will be limited to narrow, specific queries rather than wholesale generation. The couple previously collaborated on a game jam project in high school and are now returning to game development with more refined skills.
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