Crafting success sparks bounded to one inventory slot for readable feedback
A crafting success effect should be anchored to a single inventory slot so its particles do not spill over item counts or nearby controls. The guide recommends triggering it only on a confirmed craft transaction, not when crafting begins, and ignoring repeated delivery of the same event. It proposes a small burst of eight particles with a short lifetime and upward spread as a design target, not a measured performance result. Overlapping crafts should replace the previous cue for that slot, and the effect should be skipped while the slot is scrolled out of view or when reduced motion is enabled. The author stresses that the visual effect cannot confirm the transaction itself, which must come from application state.
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