Converting PNG Game Textures to DDS: Encoding, Transparency, and Size

Modding guides often ask for DDS textures after artwork is finished as a PNG, and the real requirement is more than a file extension. The receiving project may specify which encoding it accepts, how transparency is handled, and whether mipmaps are needed for distant rendering. Simply renaming a PNG to .dds does not convert it, since a converter must read the image and write new DDS data. Compressed formats like BC1 (DXT1) and BC3 (DXT5) differ in alpha support, which matters for soft or gradual transparent edges. Storage needs can be estimated from block sizes, though these figures exclude headers and mipmaps and compression is lossy, so results should be checked visually.
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