ComfyUI TRELLIS.2 Test Cuts a 1.18M-Triangle Mesh to a 19,738-Triangle Prop

A local ComfyUI workflow using TRELLIS.2 generated a raw mesh of 1,175,882 triangles from an official example image. Remeshing, decimation, UV unwrapping and texture baking reduced the deliverable to 19,738 triangles in a 4.55 MB textured GLB. Blender and Houdini imports showed that an embedded texture working in Blender was not directly usable by the Houdini SOP's generated material. The test ran on an RTX 5070 Ti with 16 GB VRAM, using Blender 5.2.0 LTS and Houdini 22.0.429 for the DCC checks. The author omitted the high-resolution upsample branch for this 16 GB setup, so the result is not the unmodified highest-resolution template output.
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