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Clair Obscur: Expedition 33 Built on Unreal Engine 5 by a Small Montpellier Team

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Sandfall Interactive, a 32-person studio in Montpellier, developed the turn-based RPG Clair Obscur: Expedition 33 using Unreal Engine 5. The team began prototyping on Unreal Engine 4 and switched to UE5 mid-production to benefit from rendering improvements. Published by Kepler Interactive, the game launched on April 24, 2025 for PlayStation 5, Windows, and Xbox Series X/S, and was available on Xbox Game Pass from day one. The engine choice helped the studio hire productive staff quickly, preserved existing gameplay code, and let Nanite and Lumen deliver high-end visuals with a small art team. The approach also gave publisher Kepler a slice that was already proven shippable across platforms.

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