Capsize Audio Visualizer Gains Floating Mode and Cross-Shader Audio Mappings
Developer Capsize Games has updated its Capsize Audio Visualizer, a C++ and Qt desktop application that converts live audio input into shader-driven visual scenes. The latest round of updates introduces floating mode, which allows the visualizer to run alongside other applications without occupying the full screen. Cross-shader audio mappings now let a single audio signal drive multiple related visual scenes, replacing per-effect toggles with a unified input path. The project also received CRT presentation work and three new releases this week, with builds available on itch.io and a public version accessible at av.capsizegames.com. A full four-week development overview has been published at capsize.online.
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