Capcom REX plans an AI-ready rebuild of its RE Engine
Capcom plans to rebuild RE Engine, the in-house engine behind Resident Evil and its other recent games, so that AI tools can work with it. Programmer Satoshi Ishida presented the multi-stage project, called REX, at the CAPCOM Open Conference RE:2026 on October 2, 2026. The long-term goal is what Capcom calls an "AI-generation game engine." It is a concrete plan from a major studio to reshape a large codebase for AI coding tools. REX stands for "RE next ENGINE," according to VGTimes. A game engine is the core software a studio uses to build games, handling graphics, physics, sound and tools.
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