Can a Novice Team Build an RTS-Roguelike Game in 10 Months? A Feasibility Check
A small development team with limited experience is evaluating whether they can complete a hybrid real-time strategy and roguelike game within a 10-month window. The project is considered ambitious due to complex mechanics such as procedural generation, multi-level design, and unit control systems. Key constraints include only one hour of daily coding time, gaps in advanced programming knowledge beyond AP Computer Science A level, and limited familiarity with game engines like Unity or Godot. Experts warn that scope creep, a steep engine learning curve, and weak version control practices could derail the timeline. The project is deemed feasible only if the team strictly defines a minimum viable product, uses pre-built assets, and is willing to cut non-essential features early.
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