Building Clinical VR Means Engineering a Medical Instrument, Not Just an App
Developing VR for clinical use is fundamentally different from consumer XR, even when the underlying tech stack looks identical. When a clinician relies on a number to make a medical decision, the software becomes a measurement instrument and must meet a much higher standard of accuracy. The author draws on experience building Nystag, a VR eye-tracking diagnostic tool on the Vive Focus 3, to illustrate how hardware selection in clinical VR is a sensing decision first and a rendering decision second. Standardization is critical in this context, as any variation in calibration, environment, or procedure can make patient data incomparable across sessions. Validation — confirming that the same input consistently produces the same output — is a non-negotiable, budgeted part of the development process, not an afterthought.
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