Building Agent-Ready VFX Workflows for Web Game Teams
Visual effects are an awkward part of an AI-assisted development workflow. A coding agent can modify TypeScript, update tests, and refactor a component because the inputs and outputs are visible in the repository. VFX work often looks different: editor state, binary assets, renderer-specific settings, and visual decisions that cannot be judged from a diff alone. So simply giving an agent access to a particle editor is not enough. For agent ready VFX tools to be genuinely useful, the workflow needs four things: source files an agent can inspect and edit; deterministic validation before anything
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