Build a Colorful Wave of Cubes on the GPU with bgfx

GPU Implementation with bgfx is a series about building a variety of GPU effects and techniques with bgfx. We'll start with small, working demos and explore animated shapes, drawing many objects efficiently, image effects, and GPU computation. Each article will connect what you see on screen to the code that makes it happen, explaining how the CPU and GPU share the work along the way. For this first installment, let's make something move. The scene below contains a 25 × 25 grid of cubes.
This is an AI-generated summary. ShortSingh links to the original source for the complete article.
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