ALIS 2.0.0 Lets Players Fly Over Real-World Kazan and Manhattan in UE5
The open-source game ALIS has released version 2.0.0, introducing two real-world cities — Kazan and Manhattan — selectable directly from the main menu. Players can fly over large city territories featuring terrain, water, roads, greenery, and buildings reconstructed from actual geographic data. The release is built on Unreal Engine 5.8 and uses a deterministic pipeline that generates both cities from real-world geographic sources. Developers gain access to automated systems covering world generation, streaming, gameplay routes, and performance testing. The project remains an early prototype, and the download, source code, and signed checksums are available on GitHub.
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