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Alignment Delay: Hidden Latency When Events Wait for Periodic Boundaries

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Engineers often see system latency that exceeds expectations even without load, and the cause can be alignment delay, where asynchronous events must wait for the next tick of a periodic boundary such as a camera frame, cache TTL, or polling interval. Such a wait adds between zero and one period T of latency, averaging T/2. When several independent periodic stages exist, their average delays add together. In a live video example with 2-second segments, metadata takes about 2 seconds on average to reach players, with a worst case of 4 seconds. Where the boundaries are out of phase, the latency floor rises, as shown by an inference system whose 10fps cameras offset by 50ms produce a minimum added delay of 50ms instead of zero. The author suggests detecting it by instrumenting milestone arrival times and watching for delays averaging around T/2.

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