AI wrote 6 WebGL hero sections, but each needed up to 3 human review passes
A developer building SDTK, an AI code-review toolkit, used it to generate six WebGL hero sections including a particle swarm, molten liquid metal effect, and kinetic typography. None of the six components passed quality checks on the first AI-generated draft, requiring 12 total human-reviewed iterations across the set. A key technique shared involves linking WebGL shader colors to CSS custom properties via a MutationObserver, allowing the entire visual effect to re-skin by changing a single CSS variable. The final bundle weighs 309 KB and includes accessibility features such as reduced-motion fallbacks and a no-JavaScript static render, none of which survived the initial AI output. The developer published the review count rather than presenting a polished highlight reel, framing the gating process as the core value of the toolkit.
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